Hearthworks
Settle a wild New England valley in 1640 and bring your town through 240 years of hard winters, new industry and the choices that shape it.
You don't command anyone. You lay out the town and decide how many work at each job, and a dozen settlers get on with living: sowing, hauling, marrying, raising children and growing old. Every one of them has a name, a family and a story you can follow.
What it's like
Survive the seasons
Food and firewood travel from stores to homes on foot, so where you build matters. Sow in spring and harvest before the frost. The river freezes in January.
Four ages, 1640 to 1880
Earn your way from the Colonial years into the Age of Mills, the Industrial Age and the City Age. Log cabins give way to brick townhouses, and footpaths to railways.
A real economy
Bog iron into tools, wool into cloth, rye into ale. Trade with the ships from England, and send cargo overseas at your own risk.
The hard calls
Town meetings stop the clock and ask what you'll pay for. Turn on Dread for accusations, epidemics and crises with no good answer, or leave it off for a calmer game.
The weather and worse
Blizzards, droughts, spring floods, fever and fire come and go. A town well nearby often saves a burning house. Stone and brick don't burn.
A new valley every game
A river valley, coast, highlands or island, at one of three levels of hardship. Turn homes, fence in yards, lay out market squares and build walls and gates.
Pixel art in 3D
A hand-made world with an original score, birdsong and a full turn of the seasons. Windows light up at dusk as people wander home.
Yours, and offline
A single-player game with no account, no analytics and no network use. Your saves stay on your Mac.
Inside the valley